Software Developer with 5+ years of experience building production systems across the stack. Currently at Chalo, previously at Brane Enterprises where I led frontend architecture and game engine R&D.
I'm drawn to problems at the intersection of systems programming and visual computing — ray tracers, game engines, shaders, and the math that makes pixels work. When I'm not writing Rust or C++, I'm building clean, responsive interfaces with Angular and React.
B.Tech in Electrical Engineering from IIT Bhubaneswar (2017–2021).
Building scalable software solutions for India's public transport platform.
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Understanding transformer architectures, fine-tuning, and building applications with LLMs.
Rendering pipelines, shaders, ray tracing theory, and real-time graphics techniques.
Low-level systems in Rust and C++ — OS internals, networking, and performance-critical code.
Deepening foundations in linear algebra and probability for graphics, ML, and simulations.
Open to opportunities, collaborations, or just a good conversation about systems and graphics.