Software Developer with 5+ years of experience building production systems across the stack. Currently at Chalo — India's leading public transport platform — where I build scalable systems that move millions of commuters.
Previously at Brane Enterprises, where I led frontend architecture for industrial analytics dashboards and spent three months prototyping a custom game engine in C++ and OpenGL — one of the most technically rewarding projects I've worked on.
I'm drawn to the intersection of systems programming and visual computing — ray tracers, shaders, rendering pipelines, and the math that makes pixels work. When I'm not writing Rust or C++, I'm building clean, reactive interfaces with Angular and React.
B.Tech in Electrical Engineering from IIT Bhubaneswar (2017–2021), where an interest in signals and systems naturally led me to GPUs and real-time graphics.
Five years across two companies, from frontend dev to game engine R&D.
Building scalable software for India's leading public transport platform, connecting millions of daily commuters with real-time bus tracking and ticketing.
Fetched live from GitHub. Sorted by recent activity.
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Thoughts on systems, graphics, and the craft of software.
The things keeping me up past midnight.
Transformer architectures from first principles — attention mechanisms, fine-tuning with LoRA, and building production RAG pipelines.
Physically-based rendering, GGX microfacet BRDFs, real-time techniques, and deep-diving the PBRT book chapter by chapter.
OS internals, memory allocators, lock-free data structures, and async runtimes in Rust. Currently reading Operating Systems: Three Easy Pieces.
Deepening foundations for graphics and ML — eigendecomposition, SVD, Bayesian reasoning, and Markov chains.
Open to opportunities, collaborations, or just a good conversation about systems and graphics.